Sorry about that, I tried to optimize what I could, already did the decimate. WebGL usually requires more attention to optimization, but I didn't have that much time. You can also disable postprocessing in the settings to see if it helps, or you can download the (Windows version). it should run better.
Thank you very much! I don't know exactly how many, but each model has between 500 and 2000 vertices. I also separated the texture to reduce the size of the images. I just think it's bad that each model has a texture, so it needs a lot of materials. It would be good if buu did it with a color pallet, so there would only be one material, it would be lighter.
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Hi, May i have your email please?
kinda cool looking game but its not optimized, u can decimate ur models in blender
Sorry about that, I tried to optimize what I could, already did the decimate. WebGL usually requires more attention to optimization, but I didn't have that much time. You can also disable postprocessing in the settings to see if it helps, or you can download the (Windows version). it should run better.
I made a new build with lower quality. Added a Quality button and set a lower render scale in the settings. I hope this helps.
cool that you optimize ur game so much, how much polygons your models contain? ur game rlly cool for that jam
Thank you very much! I don't know exactly how many, but each model has between 500 and 2000 vertices. I also separated the texture to reduce the size of the images. I just think it's bad that each model has a texture, so it needs a lot of materials. It would be good if buu did it with a color pallet, so there would only be one material, it would be lighter.
Olha o Brabo ai sjdfhjsd
muito bom
opa finksyt 😄 vlw!